Simple pong game

Can you take this game and convert it into one that is “breakout” style with the bricks above that need to be hit? Add sprites and sound effects while you are at it.

import pygame, time, random
from pygame.locals import *

pygame.init()
window = pygame.display.set_mode((500,500))
fps = pygame.time.Clock()

# Declare colors
BLACK = (0,0,0)
WHITE = (255,255,255)

# Variables needed for keeping track of positions
ball_x = 250
ball_y = 250
ball_move_x = random.randint(-10,10)
ball_move_y = random.randint(-10,10)
paddle_x = 220
paddle_y = 470
paddle_move_x = 0
paddle_move_y = 0

# Game will end when this is set to True
quit = False

# Main game loop
while not quit:

    # Process events
    for event in pygame.event.get():
        print(event)
        if event.type == QUIT:
            quit = True
        elif event.type == KEYDOWN:
            if event.key == K_LEFT:
                paddle_move_x = -20
            elif event.key == K_RIGHT:
                paddle_move_x = 20
            elif event.key == K_ESCAPE:
                quit = True
            elif event.key == K_SPACE:
                ball_x = 250
                ball_y = 250
                ball_move_x = random.randint(5,10)
                ball_move_y = random.randint(5,10)
        elif event.type == KEYUP:
            if event.key == K_LEFT or event.key == K_RIGHT:
                paddle_move_x = 0

    # Perform calculations
    ball_x = ball_x + ball_move_x
    ball_y = ball_y + ball_move_y
    if ball_x < 0:
        ball_move_x = -ball_move_x
    if ball_x > 500:
        ball_move_x = -ball_move_x
    if ball_y < 0:
        ball_move_y = -ball_move_y
    if ball_y > 500:
        ball_x = 250
        ball_y = 250
        ball_move_x = 0
        ball_move_y = 0

    paddle_x = paddle_x + paddle_move_x
    if paddle_x < 0:
        paddle_x = 0
    if paddle_x > 440:
        paddle_x = 440

    if Rect(paddle_x, paddle_y, 60, 20).colliderect(Rect(ball_x-5, ball_y-5,10,10)):
        ball_move_y = -abs(ball_move_y)
        ball_move_x = int(ball_move_x * 1.2)
        ball_move_y = int(ball_move_y * 1.2)

    # Draw graphics
    window.fill(BLACK)
    pygame.draw.circle(window, WHITE, (ball_x, ball_y), 10)
    pygame.draw.rect(window, WHITE, (paddle_x, paddle_y, 60, 20))
    pygame.display.update()
    fps.tick(25)

pygame.quit()