Computer Science syllabus

Unit 1: Systems fundamentals

Unit 1.1 Systems in organisations

System planning & installation

1.1.1 Identify the context for which a new system is planned.

1.1.2 Describe the need for change management.

1.1.3 Outline compatibility issues resulting from situations including legacy systems or business mergers.

1.1.4 Compare the implementation of systems using a client’s hardware with hosting systems remotely.

1.1.5 Evaluate alternative installation processes.

1.1.6 Discuss problems that may arise as a part of data migration. * These include incompatible file formats, data structures, validation rules, incomplete data transfer and international conventions on dates, currencies and character sets.

1.1.7 Suggest various types of testing.

User focus

1.1.8 Describe the importance of user documentation.

1.1.9 Evaluate different methods of providing user documentation.

1.1.10 Evaluate different methods of delivering user training. Examples should include self-instruction, formal classes, remote/online training. The quality of the delivery of user training can affect the rate of implementation of the new system.

System backup

1.1.11 Identify a range of causes of data loss.

1.1.12 Outline the consequences of data loss in a specified situation.

1.1.13 Describe a range of methods that can be used to prevent data loss.

Software deployment

1.1.14 Describe strategies for managing releases and updates.

Unit 1.2 System design basics

Components of a computer system

1.2.1 Define the terms: hardware, software, peripheral, network, human resources.

1.2.2 Describe the roles that a computer can take in a networked world.

1.2.3 Discuss the social and ethical issues associated with a networked world.

System design and analysis

1.2.4 Identify the relevant stakeholders when planning a new system.

1.2.5 Describe methods of obtaining requirements from stakeholders.

1.2.6 Describe appropriate techniques for gathering the information needed to arrive at a workable solution.

1.2.7 Construct suitable representations to illustrate system requirements.

1.2.8 Describe the purpose of prototypes to demonstrate the proposed system to the client.

1.2.9 Discuss the importance of iteration during the design process.

1.2.10 Explain the possible consequences of failing to involve the end-user in the design process.

1.2.11 Discuss the social and ethical issues associated with the introduction of new IT systems.

Human interaction with the system

1.2.12 Define the term usability.

1.2.13 Identify a range of usability problems with commonly used digital devices.

1.2.14 Identify methods that can be used to improve the accessibility of systems.

1.2.15 Identify a range of usability problems that can occur in a system.

1.2.16 Discuss the moral, ethical, social, economic and environmental implications of the interaction between humans and machines.

Unit 2: Computer architecture

Computer architecture

2.1.1 Outline the architecture of the central processing unit (CPU) and the functions of the arithmetic logic unit (ALU) and the control unit (CU) and the registers within the CPU.

2.1.2 Describe primary memory.

2.1.3 Explain the use of cache memory.

2.1.4 Explain the machine instruction cycle.

Secondary memory

2.1.5 Identify the need for persistent storage.

Operating systems and application software

2.1.6 Describe the main functions of an operating system.

2.1.7 Outline the use of a range of application software.

2.1.8 Identify common features of applications.

Binary representation

2.1.9 Define the terms: bit, byte, binary, denary/decimal, hexadecimal.

2.1.10 Outline the way in which data is represented in the computer.

Simple logic gates

2.1.11 Define the Boolean operators: AND, OR, NOT, NAND, NOR and XOR.

2.1.12 Construct truth tables using the above operators.

2.1.13 Construct a logic diagram using AND, OR, NOT, NAND, NOR and XOR gates.

Unit 3: Networks

Network fundamentals

3.1.1 Identify different types of networks.

3.1.2 Outline the importance of standards in the construction of networks.

3.1.3 Describe how communication over networks is broken down into different layers.

3.1.4 Identify the technologies required to provide a VPN.

3.1.5 Evaluate the use of a VPN.

Data transmission

3.1.6 Define the terms: protocol, data packet.

3.1.7 Explain why protocols are necessary.

3.1.8 Explain why the speed of data transmission across a network can vary.

3.1.9 Explain why compression of data is often necessary when transmitting across a network.

3.1.10 Outline the characteristics of different transmission media.

3.1.11 Explain how data is transmitted by packet switching.

Wireless networking

3.1.12 Outline the advantages and disadvantages of wireless networks.

3.1.13 Describe the hardware and software components of a wireless network.

3.1.14 Describe the characteristics of wireless networks.

3.1.15 Describe the different methods of network security.

3.1.16 Evaluate the advantages and disadvantages of each method of network security.

Unit 4.1: Computational thinking principles

Thinking procedurally

4.1.1 Identify the procedure appropriate to solving a problem.

4.1.2 Evaluate whether the order in which activities are undertaken will result in the required outcome.

4.1.3 Explain the role of sub-procedures in solving a problem.

Thinking logically

4.1.4 Identify when decision-making is required in a specified situation.

4.1.5 Identify the decisions required for the solution to a specified problem.

4.1.6 Identify the condition associated with a given decision in a specified problem.

4.1.7 Explain the relationship between the decisions and conditions of a system.

4.1.8 Deduce logical rules for real-world situations.

Thinking ahead

4.1.9 Identify the inputs and outputs required in a solution.

4.1.10 Identify pre-planning in a suggested problem and solution.

4.1.11 Explain the need for pre-conditions when executing an algorithm.

4.1.12 Outline the pre- and post-conditions to a specified problem.

4.1.13 Identify exceptions that need to be considered in a specified problem solution.

Thinking concurrently

4.1.14 Identify the parts of a solution that could be implemented concurrently.

4.1.15 Describe how concurrent processing can be used to solve a problem.

4.1.16 Evaluate the decision to use concurrent processing in solving a problem.

Thinking abstractly

4.1.17 Identify examples of abstraction.

4.1.18 Explain why abstraction is required in the derivation of computational solutions for a specified situation.

4.1.19 Construct an abstraction from a specified situation.

4.1.20 Distinguish between a real-world entity and its abstraction.

Unit 4.2: Computational thinking program design

4.2.1 Describe the characteristics of standard algorithms on linear arrays.

4.2.2 Outline the standard operations of collections.

4.2.3 Discuss an algorithm to solve a specific problem.

4.2.4 Analyse an algorithm presented as a flow chart.

4.2.5 Analyse an algorithm presented as pseudocode.

4.2.6 Construct pseudocode to represent an algorithm.

4.2.7 Suggest suitable algorithms to solve a specific problem.

4.2.8 Deduce the efficiency of an algorithm in the context of its use.

4.2.9 Determine the number of times a step in an algorithm will be performed for given input data.

Unit 4.3: Introduction to programming

Nature of programming languages

4.3.1 State the fundamental operations of a computer.

4.3.2 Distinguish between fundamental and compound operations of a computer.

4.3.3 Explain the essential features of a computer language.

4.3.4 Explain the need for higher level languages.

4.3.5 Outline the need for a translation process from a higher level language to machine executable code.

Use of programming languages

4.3.6 Define the terms: variable, constant, operator, object.

4.3.7 Define the operators =, ≠, <, <=, >, >=, mod, div.

4.3.8 Analyse the use of variables, constants and operators in algorithms.

4.3.9 Construct algorithms using loops, branching.

4.3.10 Describe the characteristics and applications of a collection.

4.3.11 Construct algorithms using the access methods of a collection.

4.3.12 Discuss the need for sub-programmes and collections within programmed solutions.

4.3.13 Construct algorithms using pre-defined sub-programmes, one-dimensional arrays and/or collections.

Unit 5: Abstract data structures (HL)

Thinking recursively

5.1.1 Identify a situation that requires the use of recursive thinking.

5.1.2 Identify recursive thinking in a specified problem solution.

5.1.3 Trace a recursive algorithm to express a solution to a problem.

Abstract data structures

5.1.4 Describe the characteristics of a two-dimensional array.

5.1.5 Construct algorithms using two-dimensional arrays.

5.1.6 Describe the characteristics and applications of a stack.

5.1.7 Construct algorithms using the access methods of a stack.

5.1.8 Describe the characteristics and applications of a queue.

5.1.9 Construct algorithms using the access methods of a queue.

5.1.10 Explain the use of arrays as static stacks and queues.

Linked lists

5.1.11 Describe the features and characteristics of a dynamic data structure.

5.1.12 Describe how linked lists operate logically.

5.1.13 Sketch linked lists (single, double and circular).

Trees

5.1.14 Describe how trees operate logically (both binary and non-binary).

5.1.15 Define the terms: parent, left-child, right-child, subtree, root and leaf.

5.1.16 State the result of inorder, postorder and preorder tree traversal.

5.1.17 Sketch binary trees.

Applications

5.1.18 Define the term dynamic data structure.

5.1.19 Compare the use of static and dynamic data structures.

5.1.20 Suggest a suitable structure for a given situation.

Unit 6: Resource management (HL)

System resources

6.1.1 Identify the resources that need to be managed within a computer system.

6.1.2 Evaluate the resources available in a variety of computer systems.

6.1.3 Identify the limitations of a range of resources in a specified computer system.

6.1.4 Describe the possible problems resulting from the limitations in the resources in a computer system.

Role of the operating system

6.1.5 Explain the role of the operating system in terms of managing memory, peripherals and hardware interfaces.

6.1.7 Outline OS resource management techniques: scheduling, policies, multitasking, virtual memory, paging, interrupt, polling.

6.1.8 Discuss the advantages of producing a dedicated operating system for a device.

6.1.9 Outline how an operating system hides the complexity of the hardware from users and applications.

Unit 7: Control systems (HL)

Centralised control systems

7.1.1 Discuss a range of control systems.

7.1.2 Outline the uses of microprocessors and sensor input in control systems.

7.1.3 Evaluate different input devices for the collection of data in specified situations.

7.1.4 Explain the relationship between a sensor, the processor and an output transducer.

7.1.5 Describe the role of feedback in a control system.

7.1.6 Discuss the social impacts and ethical considerations associated with the use of embedded systems.

Distributed control systems

7.1.7 Compare a centrally controlled system with a distributed system.

7.1.8 Outline the role of autonomous agents acting within a larger system.

Unit D1: OOP concepts

D.1.1 Outline the general nature of an object.

D.1.2 Distinguish between an object (definition, template or class) and instantiation.

D.1.3 Construct unified modelling language (UML) diagrams to represent object designs.

D.1.4 Interpret UML diagrams.

D.1.5 Describe the process of decomposition into several related objects.

D.1.6 Describe the relationships between objects for a given problem.

D.1.7 Outline the need to reduce dependencies between objects in a given problem.

D.1.8 Construct related objects for a given problem.

D.1.9 Explain the need for different data types to represent data items.

D.1.10 Describe how data items can be passed to and from actions as parameters.

Unit D2: OOP features

D.2.1 Define the term encapsulation.

D.2.2 Define the term inheritance.

D.2.3 Define the term polymorphism.

D.2.4 Explain the advantages of encapsulation.

D.2.5 Explain the advantages of inheritance.

D.2.6 Explain the advantages of polymorphism.

D.2.7 Describe the advantages of libraries of objects.

D.2.8 Describe the disadvantages of OOP.

D.2.9 Discuss the use of programming teams.

D.2.10 Explain the advantages of modularity in program development.

Unit D3: OOP programming

D.3.1 Define the terms: class, identifier, primitive, instance variable, parameter variable, local variable.

D.3.2 Define the terms: method, accessor, mutator, constructor, signature, return value.

D.3.3 Define the terms: private, protected, public, extends, static.

D.3.4 Describe the uses of the primitive data types and the reference class string.

D.3.5 Construct code to implement assessment statements D.3.1–D.3.4.

D.3.6 Construct code examples related to selection statements.

D.3.7 Construct code examples related to repetition statements.

D.3.8 Construct code examples related to static arrays.

D.3.9 Discuss the features of modern programming languages that enable internationalization.

D.3.10 Discuss the ethical and moral obligations of programmers.

Unit D4: OOP programming advanced (HL)

D.4.1 Define the term recursion.

D.4.2 Describe the application of recursive algorithms.

D.4.3 Construct algorithms that use recursion.

D.4.4 Trace recursive algorithms.

D.4.5 Define the term object reference.

D.4.6 Construct algorithms that use reference mechanisms.

D.4.7 Identify the features of the abstract data type (ADT) list.

D.4.8 Describe applications of lists.

D.4.9 Construct algorithms using a static implementation of a list.

D.4.10 Construct list algorithms using object references.

D.4.11 Construct algorithms using the standard library collections included in JETS.

D.4.12 Trace algorithms using the implementations described in assessment statements D.4.9–D.4.11.

D.4.13 Explain the advantages of using library collections.

D.4.14 Outline the features of ADT’s stack, queue and binary tree.

D.4.15 Explain the importance of style and naming conventions in code.